Geodesic Raymarcher
Working Base - Original Smooth Mode
Node Appearance
Node Size
0.50
Nonlinear: fine control near 0
Billboard Mode
Surfels always face camera
Edge Fade Start
0.50
0 = fade from center, 1 = no fade (hard edges)
Edge Fade Mode
Probabilistic
Deterministic
Prob: skip hits randomly | Det: fade color smoothly
Image Hi-Res Distance
150
Distance below which high-res images are used
Curvature Controls
Global Curvature
0.000
Nonlinear: fine control near 0 (±5.0 max)
Per-Node Curvature Scale
1.00
Multiplier for local node curvature
Raymarching
Base Step Size
0.65
Falloff Start
10
Falloff Rate
0.50
Max Steps
304
Max Neighbors
6
Resolution Scale
0.30
Step Noise Chance
0.10
Probability of jitter per step
Step Noise Magnitude
0.03
Max jitter as % of step size
Update Probability
0.95
Chance of pixel updating per frame
Update Weight
0.30
Blend: 0.1 = smooth trails | 1.0 = instant update
Graph Type
Flat 2D
3D Grid (15³)
3D Grid (30³)
Image Grid (5x5)
3D Checker (15³)
Image grids: 2D flat or 3D with random rainbow checkerboards
Curved 3D Patterns
Spherical
Hyperbolic
Wave
Layers
Debug Visualization
Grayscale Base
Heatmap Overlay
Off
Distance
Steps
Heatmap Opacity
0.70
Max Distance
100
Max Steps
300
FPS:
0
Speed:
0.00
Node:
0
Steer (V):
off
ACTIVE:
0
Free:
0
Images:
0
Hi-Res:
0
WASD
move |
Mouse
look |
E/Q
up/down |
Space
brake |
V
steer |
[ ]
speed |
`
UI