Geodesic Raymarcher

Working Base - Original Smooth Mode

Node Appearance

Nonlinear: fine control near 0
Surfels always face camera
0 = fade from center, 1 = no fade (hard edges)
Prob: skip hits randomly | Det: fade color smoothly
Distance below which high-res images are used

Curvature Controls

Nonlinear: fine control near 0 (±5.0 max)
Multiplier for local node curvature

Raymarching

Probability of jitter per step
Max jitter as % of step size
Chance of pixel updating per frame
Blend: 0.1 = smooth trails | 1.0 = instant update

Graph Type

Image grids: 2D flat or 3D with random rainbow checkerboards

Curved 3D Patterns

Debug Visualization

FPS: 0
Speed: 0.00
Node: 0
Steer (V): off
ACTIVE: 0
Free: 0
Images: 0
Hi-Res: 0
WASD move | Mouse look | E/Q up/down | Space brake | V steer | [ ] speed | ` UI